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Mirror's edge - the real story

MIRROR'S EDGE

Link : http://www.gamespot.com/pc/action/mirrorsedge/index.html?tag=result%3Btitle%3B0
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Mirror's Edge is a first person action puzzle adventure runner game(The first of its kind game till date) developed by EA and DICE available on all major consoles and PC.



The reason it made to our list of most interesting games ever is its "out of the world" graphics and entire concept of the game (leave apart the controversies ).Its not something you have already seen. 

"imagine a game with no gun,no fighting but still its one hell of a game....u can complete entire game without killing a single person and without getting a single bullet hit. This game is designed to make use of only two things.First is your body and second is your brain "

Then what can possibly the reason i m calling it most fun and interesting game in my lot ?!? :O.
You will find it out while reading this article .
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The game has a brightly colored environment and differs from most other first-person games in allowing for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges—and greater freedom of movement; having heads-up display allowing only the legs, arms, and torso of the character to be visible.
The game's uniqueness and its expansive environments have received praise, while criticism has centered on its weakness of plot, and short length.
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ENGINE

The game uses Epic's Unreal Engine 3. A lighting system called "Beast" was developed for the Unreal Engine by Illuminate Labs in association with DICE. The new software would accentuate the different art style of Mirror's Edge, by allowing for the reflection of colors as well as light. In order to address the issue of simulation sickness associated with the free movement of the camera in first-person view, a small reticle was placed in the center of the screen. The reticle serves as an aiming and focal point, preventing dizziness in similar fashion to the dance technique called spotting. Aside from this reticle (which can be hidden by the player), no heads-up display exists in the game.
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GAMEPLAY
 

In Mirror's Edge,the protagonist "Faith", is navigates across a city, by jumping between rooftops, running across walls, and gaining access to buildings through ventilation shafts. 

 According to senior producer Owen O'Brien, Mirror's Edge aims to "convey physical contact with the environment, with the goal of allowing a freedom of movement previously unseen in the first-person genre"

Momentum becomes an asset. The player must conserve it through fluidity of physical actions,avoiding all the obstacles and managing all the enemies while keeping your head rolling in order to find the right way in minimum possible time.  If Faith does not have the momentum required to traverse an object, she will fall off or short of it .The real beauty lies in design of the obstacles and paths.The correct way or the desired way is shown brightly in various colors (including pipelines,ventilations,doors and windows).
Guns can also be used and various skills can be performed while tackling enemies (real treat to eyes :D) but the game is not designed as a shooter. Focus is on the person rather than gun.
Another means of assistance to the player is a system called "Reaction Time", a form of bullet time activated by the player, slowing down time and allowing the player to plan and time their next move without losing momentum or tactical advantage.

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SCREENS

Here are few in game images of this game.
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BEHIND THE SCENES

In 2007.Dice creative director Ben Cousins told GameIndustry.biz that the studio was looking to create "something fresh and interesting,anticipating a need to diversify away from their successful Battlefield franchise.
  
DICE crew : -
"Our lead animator, the first time we actually said this to him -- what we wanted to do -- he said, 'It'll not work. You can't do it. It'll be crap,'" reminisces Mirror's Edge senior producer Owen O'Brien. That's confidence disguised as an argument. It's the kind of thing you only hear when things are awesome now -- because they were impossible then.
"It's an FPS in which you can play right through without firing a shot. It's all in primary colors. I told them this idea wouldn't work. They said I was wrong. We had the fight, and in the end, I just accepted that they would try and prove me wrong, and they've done just that." That's EA head John Riccitiello saying essentially the same thing to EDGE, conveniently wrapped in a nice little look-at-it-now bow.
It feels like an assumption at this point, that DICE has nailed their big idea of making a first-person parkour-influenced chase game. And while we'll have to wait just under two months to determine if they have, we recently got producer Tom Farrer and O'Brien on the phone to find out how they reached this point.
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AWARDS AND SCORES
Mirror's Edge has received mostly positive reviews, with score aggregator Metacritic reporting scores of 81% for the PC version and 78% for the PlayStation 3 and Xbox 360 versions. Official Xbox Magazine gave the game 9.5 out of 10, praising its "brilliant sense of motion and gameplay". Play awarded it 9 out of 10 while GameTrailers.com gave it 8.3 out of 10. Computer and Video Games was also positive, calling it "A brilliant and unique experience, even if the small shooting parts aren't quite up to scratch." IGN awarded the game 8.3 out of 10, calling it a "thrilling and stylish venture", but "the first chapter of a franchise that's still finding its feet." GameSpot praised the immersive gameplay environments, but criticized the inconsistency of gameplay speed. Ian Bogost of Gamasutra commended the game for being unconventional, calling it "a shooter that makes you hate to shoot".
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FINAL WORDS

There is no word about any kind of sequel to this game.According to me EA should develop this game and rectify few things like storyline and action to build a new mirror's edge.Till date no one has ever made a game like this, it could possibly turn out into a massively popular game if it is developed correctly.Everyone including me is praying and begging EA to give us a sequel of this fantastic game criticized and underrated heavily because of lack of proper advertising and distribution and conflicts within the game developing teams.
[EDIT]
Great news gamers ! EA has finally confirmed a sequel to this fantastic game.
In a statement to Spong, DICE producer Patrick Liu opined that the market appears to be ready for a sequel.
“Yeah, definitely. I think it’s something that people are ready to get into again,” he said. 
“We see that there’s a huge fan following, it’s almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we’d know what to improve and how to reach a broader audience. So I definitely think there’s a market there.”
Rumour has it, that game will feature DICE's new game engine ie. Frostbite 2 (ofcourse it will feature new engine, why would DICE n EA use old engine in a new game?)
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